Currently, I am participating in the Interaction Design Programme 2016 at the Copenhagen Institute of Interaction Design. This unfortunately means I'll not be updating my portfolio throughout 2016. I will, however, keep track of what I do on the CIID website!
I'm a '94-kid. Currently a student at Industrial Design @ Eindhoven University of Technology.
I'm an energetic person, extremely motivated and dedicated to the things I do.
Science fiction writer Arthur C. Clarke once wrote that “any sufficiently advanced technology is indistinguishable from magic.”
Design can bring people and technology together to the point where the interaction feels so obvious and intuitive, it feels like magic. It is our job as designers to craft these interactions to the best of our abilities.
Interaction design is a multi-disciplinary form of design. It brings the work of more traditional industrial designers together with the worlds of psychology, computer science and graphic design and even more. Being easily interested and captivated by the things around me, I love working with people from different disciplines to craft the perfect interaction between humans and technology.
University project. During the project we have developed an interactive coat rack, Clef, that has its mind made up. Although it is not visible from the outside, the coat rack will play sounds as soon as the user hangs his or her coat. Through the nature of the sounds, the user will understand Clef's opinion about the hook of choice and is invited to play a short game.
time: 2 months parttime
The back of clef was wired with an Arduino and pressure sensors. The pressure of hanging a coat would trigger a sound.
Personal project. Starting as a university project looking for the exploration of intuitive and aesthetic interactions, I worked on my assignment after the course towards a fully developed interaction.
time: 3 days
University project. This project was commissioned by the Dutch Railways (NS) and design agency VanBerlo, where we had to think of a cheap, innovative way of making Eindhoven Station safer.
Through field research, I discovered walking-patterns of passengers that were unique to Eindhoven station. My dynamic Hinder tiles guide people through the station tunnel because they're able to give an unpleasant feel to walk on.
time: 2 months parttime
"You constantly developed the idea, so in the end it became a project that could well be useful for the clients and visitors to the station."
Personal project. Coming home from a holiday after a long flight is often uncomfortable. All the fresh food has been finished before leaving the country and we all know the feeling of coming home to an empty fridge. In addition the arrival at Schiphol is currently quite impersonal.
For the first edition of the Dutch Open Hackathon – in 24 hours – me and 3 others developed a web-application that allowed you to order a welcome home package for your friends or family. Combining datasets from Dutch multinationals such as Ahold and Schiphol, we won the first prize of the Netherlands' largest hackathon.
time: 24 hours
Internship. As part of my Bachelor in Industrial Design, I became an intern at Tellart, Amsterdam for one semester.
During this internship, I mainly worked on the Museum of The Future, a project commissioned by the United Arab Emirates, where I partook in the concept development and the prototyping phase.
time: 4 months
"Daan is a very talented guy and his skills in design and technology are matched with a really collaborative and empathetic personality. He is welcome at Tellart any time."
Personal Project. Because of the absence of an iPad app for instagram, I've done a small exploration of interface design for the app. The iPad offers a larger screen-size than regular smartphones and can therefore best be used for large photo-viewing.
I tried to remain in the same style as much as possible.
time: 4 hours
Personal Project. After learning how to do 3D modeling at Tellart, I wanted to do an exploration with it.
Often, panoramas have stitch marks and imperfections. My goal was to create truly seamless panoramas by revolving the camera around the focal point. In this case, I used a GoPro.
time: 2 days
Personal Project. At the age of 11, I started doing web-design to showcase pixel art I'd made in MS Paint. At the age of 16, I co-founded a company specialising in webdesign and development, which is now still going strong with 4 new employees.
It has always been an interest of mine.
time: 2 days
University Project. For this project, the objective was to create an installation for a(n) (international) light-festival, such as GLOW Eindhoven. Together with my partner, we decided our primary goal was to capture people for a brief period of time: to create a sincere moment of fascination. To us, the perfect way to do this was using flying objects, lit in a mystical and magical way.
From these ideas we started exploring the idea of magically floating balls and lighting them for the installation. Floooat was born.
time: 2 months PARTTIME